VR Sound Architect
We started experimenting and developing our spatial sound capabilities 8 years ago in 2009, GCVRS was formed combining our 20+ years of experience with the world’s best creative talents crafting world-class sound.
360°VR is one of the most inspiring mediums available to agencies, filmmakers and brands. With the development of affordable headsets and full support across Facebook, YouTube, and Twitter, the medium has an ever increasing reach to the general public. That reach is accelerating enormously. 360°VR is already becoming an unprecedented disruptor of the status quo in marketing be it in brand positioning, advertising, medical science, research, museums, etc. It is a medium that takes ‘you’ from watching to being there.
Until now the work flow required to create expert VR sound has hindered the creative team becoming involved in the mixing and creating of expert VR sound mixes and landscapes. Our unique VR studio solves that problem with full head tracking allowing creatives to be in the VR mix with the VR Sound Architect from its earliest stages all the way through to the final mixing of 360° spatial audio across all current platforms.
GCVRS 3D Sound, Dolby Atmos, Binaural, TOA: unlimited creativity all wrapped up into a real-world production work flow enabling the delivery of stunning 360VR sound.
All bases covered, whether it’s on location where we can produce spatial recording in all formats or closer to home in the GC voiceover booths.
Let the imagination run wild with immersive sound design creation. Mixing 3D audio for 360° video and WebVR. All in real time plus object based spatial audio for game engine builds including Unity and Unreal.
Supply of final audio mix for all VR platforms.
CURRENT CLIENT LIST:
Burberry / Framestore / Milka / Samsung / Natural History Museum / Google Arts and Culture
Mirren Malcolm Neale
VR Tech Assistant
Head of VR Production
VR Sound Designer